RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
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Actualización: 17 MAY a las 8:31

You can now make certain weapons out of stony materials.
Added a MeleePenetrationFactor to stony materials.

Actualización: 16 MAY a las 4:05

Made some minor balance tweaks.

Actualización: 15 MAY a las 0:53

Tweaked the armor penetration capabilities of some bows.

Actualización: 14 MAY a las 2:04

Made some balance tweaks to the assault shield from Combat Extended Armory.

Actualización: 12 MAY a las 1:46

Added a new research project for the VWE research overhaul, called cannons.

Actualización: 11 MAY a las 8:16

Tweaked the costs of cannon shells.

Actualización: 11 MAY a las 1:34

Updated the textile rebalance.

Actualización: 11 MAY a las 1:18

Slightly increased the armor effectiveness of balaclavas. This does not make them viable armor, to be clear, but it does mean devilstrand and hyperweave balaclavas will give 1-2mm of protection. Not much, but still something.

Actualización: 3 MAY a las 20:50

Update the VFE - Medieval 2 patch to account for Combat Extended changes.

Actualización: 3 MAY a las 19:55

Armor vest texture override now only kicks in if you have Gerrymon's Upscaled Vanilla Textures.