RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
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Uppdatering: 15 apr @ 17:03

Updated the stack size patches to include charged mech cartridges and fuel cells as well.

Uppdatering: 15 apr @ 15:11

Padded armor tweaks, now has more inherent armor but a smaller stuff armor multiplier.

Uppdatering: 15 apr @ 12:48

Low tier pawns from Vanilla Factions Expanded - Medieval 2 should now be a lot more cohesive.

Uppdatering: 14 apr @ 15:27

Increased the component cost of the missile launcher by one.

Uppdatering: 12 apr @ 14:02

Tweaked the costs of charged rockets.

Uppdatering: 12 apr @ 13:48

You can now smelt rocket grenades.

Uppdatering: 12 apr @ 13:31

Reworked the fire extinguisher from Vanilla Weapons Expanded. Did you guys know that, in base Combat Extended, the extinguisher weighs 5 kilos *unloaded*? It doesn't even give the 'soaked in firefoam' hediff!
I reworked it to just suck less overall, should now have a niche besides the firefoam grenades.
Tweaked the costs of rocket grenades and disposable rocket launchers.

Uppdatering: 12 apr @ 10:47

Integrated Rebuild glass into more crafting recipes.

Uppdatering: 11 apr @ 19:30

Updated the Economy rework for Save Our Ship 2 patch.

Uppdatering: 11 apr @ 7:45

For the VWE research overhaul, you must now research siege engines before you can research mortars.