边缘世界 RimWorld

边缘世界 RimWorld

75 个评价
Buffs 'n Nerfs for the Generic Ammo Experience
3
   
奖励
收藏
已收藏
取消收藏
Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.004 MB
2024 年 8 月 7 日 上午 9:54
11 月 13 日 下午 5:10
178 项改动说明 ( 查看 )

订阅以下载
Buffs 'n Nerfs for the Generic Ammo Experience

在 turkler 的 2 个合集中
turkler's Combat Extended mods
12 件物品
The best of the Experience
43 件物品
描述
[discord.gg]

This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience. I was initially going to merge these into the main mod but I realized not everyone might be a fan of such big changes, so I've moved those changes to this mod.

A list of changes
There are so, so many small changes that they don't fit in the description character limit of the workshop. You can find a list of changes in the discussions page of this mod.

Keep in mind that the pack is balanced around these changes, this mod is technically optional but strongly recommended.
It goes without saying that all aspects of Combat Extended and the Generic Ammo Experience have full integration, but this mod also patches many, many mods. Everything covered by the main mod (plus some more) is also covered by this mod.

I'm open to all feedback so please do share your opinions about these changes in the comments!
热门讨论 查看全部(1)
0
5 月 30 日 下午 8:50
置顶: A list of changes
turkler
97 条留言
BearDaMan 11 月 12 日 下午 7:17 
Cool, thanks!
turkler  [作者] 11 月 12 日 下午 6:01 
@BearDaMan the odyssey dlc, vanilla weapons expanded - laser, reinforced mechanoid 2, det's energy weapons, alpha mechs, rimsenal augmented vanilla, etc.
BearDaMan 11 月 12 日 下午 5:56 
Hey, in the List of Changes it mentions a laser weapon rework; it sounds cool but I'm not sure what the laser weapons and charge packs are from.
I have Combat Extended Guns, Armors, etc. and no other weapon mods that might remove the laser weapons.
Is it an additional CE mod (I haven't found any "Combat Extended Laser Guns" mods) or from something else?
2_Modray 11 月 11 日 上午 7:22 
Ah, dang.
turkler  [作者] 11 月 11 日 上午 7:04 
@2_Modray no, this is a full package
2_Modray 11 月 11 日 上午 3:24 
Are these configurable? I'm a bit put off by the bleed rate reduction in particular.
ByteCodegnawer 10 月 20 日 上午 7:02 
@tukler thank you! Much appreciated!
turkler  [作者] 10 月 19 日 上午 11:46 
@ByteCodegnawer alright, I just pushed out an update that changes the laser weapon check to use a tradetag lookup on the ammo instead of being a hard defname lookup. now, all you really need to do is add SEX_LaserCell to the tradeTags of your custom lasgun ammo.
besides that, you may also want to rebalance the ammo recipes(since one ammo ittem now gets you a full reload instead of one shot) and also change/assign the AmmoGenPerMagOverride values of weapons using these laser cells to be 1. you can find examples of how to do that in the Laser_charge_pack_rework.xml file in the mod. everything else should automatically work, poke me in the discord server if you can't get it working
turkler  [作者] 10 月 19 日 上午 10:38 
@ByteCodegnawer between you and me, the system currently works on a defname check. I honestly didn't think anyone would bother to plug their own systems to a mod with like 2k subs. I'm free right now so I'll convert that to a tag based system, shouldn't be hard because if I recall correctly the laser cell check is centralized. you can join my discord if you want to poke me about it in real time
ByteCodegnawer 10 月 19 日 上午 10:18 
Hello. Can you tell how one does make a patch for custom laser ammo? I play with a warhammer weapons mod and i want lasgun ammunition to behave like a proper power cell. I know you probably wouldn't bother with a patch so I wanna make one myself