RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Visar 11–20 av 163 poster
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Uppdatering: 19 sep @ 21:11

Increased the effect of quality on weapon armor penetration.

Uppdatering: 15 sep @ 22:22

Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

Uppdatering: 14 sep @ 17:27

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

Uppdatering: 14 sep @ 16:59

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Uppdatering: 4 jun @ 1:33

VWE - Laser tweaks.

Uppdatering: 30 maj @ 20:47

High end mechanoids now cost more to gestate.

Uppdatering: 25 maj @ 15:49

Hotfix.

Uppdatering: 25 maj @ 15:41

Patched Ammo Variety - Shotguns - Bloat Module.

Uppdatering: 21 maj @ 15:13

File tweaks.

Uppdatering: 21 maj @ 15:05

Tweaked the about.xml.