RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
Mostrando 11-20 de 163 aportaciones
< 1  2  3  4 ... 17 >
Actualización: 19 SEP a las 21:11

Increased the effect of quality on weapon armor penetration.

Actualización: 15 SEP a las 22:22

Tweaked the costs of mech ammo and laser charge packs.
With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech and gunsmithing. This gives mechanitors earlier access to mechs with charged weapons, similar to vanilla progression

Actualización: 14 SEP a las 17:27

Patched the new laser weapons from Odyssey to play nice with the laser charge pack rework of this mod.

Actualización: 14 SEP a las 16:59

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Actualización: 4 JUN a las 1:33

VWE - Laser tweaks.

Actualización: 30 MAY a las 20:47

High end mechanoids now cost more to gestate.

Actualización: 25 MAY a las 15:49

Hotfix.

Actualización: 25 MAY a las 15:41

Patched Ammo Variety - Shotguns - Bloat Module.

Actualización: 21 MAY a las 15:13

File tweaks.

Actualización: 21 MAY a las 15:05

Tweaked the about.xml.