RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Showing 31-40 of 163 entries
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Update: May 1 @ 8:42am

Buffed the grenade belts from Vanilla Weapons Expanded - Grenades.
For Ideology users, Blazebulb plants are now mushrooms so you no longer have to do some indoors/outdoors jank to farm them in the early game.

Update: Apr 30 @ 1:35pm

Fix for a possible edge case involving 'GTG Orbital Traders'. I don't know either, the person reporting the incompatibility asked nicely, so.

Update: Apr 20 @ 9:28pm

Tweaked the cost of laser cells.

Update: Apr 19 @ 8:27pm

Tweaked the layer coverage of some helmets to allow balaclavas underneath.

Update: Apr 18 @ 1:53pm

Reverted my changes to the melee slasher pawn types.

Update: Apr 18 @ 1:07pm

Removed the textile autopatcher since the mod is already manually patching so many textiles.

Update: Apr 18 @ 12:07pm

Made some tweaks to the melee slasher pawn types from Combat Extended Melee.

Update: Apr 18 @ 8:02am

Updated a patch to solve an error introduced by the latest Combat Extended dev snapshot.

Update: Apr 15 @ 6:33pm

Colonists with laser weapons but no loadouts will no longer constantly pick up ammo in batches of four.

Update: Apr 15 @ 5:07pm

Hotfix.