RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Showing 41-50 of 163 entries
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Update: Apr 15 @ 5:03pm

Updated the stack size patches to include charged mech cartridges and fuel cells as well.

Update: Apr 15 @ 3:11pm

Padded armor tweaks, now has more inherent armor but a smaller stuff armor multiplier.

Update: Apr 15 @ 12:48pm

Low tier pawns from Vanilla Factions Expanded - Medieval 2 should now be a lot more cohesive.

Update: Apr 14 @ 3:27pm

Increased the component cost of the missile launcher by one.

Update: Apr 12 @ 2:02pm

Tweaked the costs of charged rockets.

Update: Apr 12 @ 1:48pm

You can now smelt rocket grenades.

Update: Apr 12 @ 1:31pm

Reworked the fire extinguisher from Vanilla Weapons Expanded. Did you guys know that, in base Combat Extended, the extinguisher weighs 5 kilos *unloaded*? It doesn't even give the 'soaked in firefoam' hediff!
I reworked it to just suck less overall, should now have a niche besides the firefoam grenades.
Tweaked the costs of rocket grenades and disposable rocket launchers.

Update: Apr 12 @ 10:47am

Integrated Rebuild glass into more crafting recipes.

Update: Apr 11 @ 7:30pm

Updated the Economy rework for Save Our Ship 2 patch.

Update: Apr 11 @ 7:45am

For the VWE research overhaul, you must now research siege engines before you can research mortars.