Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
43 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 19 Tem @ 11:16
Güncelleyen: azicminar

Adjusted colors for the one buff

Güncelleme: 17 Tem @ 15:58
Güncelleyen: azicminar

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Güncelleme: 16 Tem @ 17:47
Güncelleyen: azicminar

support for Nacells in the fild drive mod

Güncelleme: 13 Tem @ 11:39
Güncelleyen: azicminar

Fixed a graphical issue

Güncelleme: 13 Tem @ 7:54
Güncelleyen: azicminar

Added low resource usage transfer unit

Güncelleme: 1 Haz @ 3:59
Güncelleyen: azicminar

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Güncelleme: 31 May @ 10:51
Güncelleyen: azicminar

shilded beam point defense

Güncelleme: 29 May @ 14:50
Güncelleyen: azicminar

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Güncelleme: 25 May @ 9:41
Güncelleyen: azicminar

INcludes support for new test items in the test mod.

Güncelleme: 23 May @ 16:05
Güncelleyen: azicminar

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.