Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
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Uppdatering: 19 jul @ 11:16

Adjusted colors for the one buff

Uppdatering: 17 jul @ 15:58

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Uppdatering: 16 jul @ 17:47

support for Nacells in the fild drive mod

Uppdatering: 13 jul @ 11:39

Fixed a graphical issue

Uppdatering: 13 jul @ 7:54

Added low resource usage transfer unit

Uppdatering: 1 jun @ 3:59

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Uppdatering: 31 maj @ 10:51

shilded beam point defense

Uppdatering: 29 maj @ 14:50

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Uppdatering: 25 maj @ 9:41

INcludes support for new test items in the test mod.

Uppdatering: 23 maj @ 16:05

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.