Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
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更新:7 月 19 日 @ 上午 11:16
azicminar 發表

Adjusted colors for the one buff

更新:7 月 17 日 @ 下午 3:58
azicminar 發表

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

更新:7 月 16 日 @ 下午 5:47
azicminar 發表

support for Nacells in the fild drive mod

更新:7 月 13 日 @ 上午 11:39
azicminar 發表

Fixed a graphical issue

更新:7 月 13 日 @ 上午 7:54
azicminar 發表

Added low resource usage transfer unit

更新:6 月 1 日 @ 上午 3:59
azicminar 發表

oh hai. We have standalone units of the resource collectors from the transfer extenders.

更新:5 月 31 日 @ 上午 10:51
azicminar 發表

shilded beam point defense

更新:5 月 29 日 @ 下午 2:50
azicminar 發表

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

更新:5 月 25 日 @ 上午 9:41
azicminar 發表

INcludes support for new test items in the test mod.

更新:5 月 23 日 @ 下午 4:05
azicminar 發表

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.