Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
Viser 1–10 av 43 bidrag
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Oppdatering: 19. juli @ 11.16

Adjusted colors for the one buff

Oppdatering: 17. juli @ 15.58

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Oppdatering: 16. juli @ 17.47

support for Nacells in the fild drive mod

Oppdatering: 13. juli @ 11.39

Fixed a graphical issue

Oppdatering: 13. juli @ 7.54

Added low resource usage transfer unit

Oppdatering: 1. juni @ 3.59

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Oppdatering: 31. mai @ 10.51

shilded beam point defense

Oppdatering: 29. mai @ 14.50

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Oppdatering: 25. mai @ 9.41

INcludes support for new test items in the test mod.

Oppdatering: 23. mai @ 16.05

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.