Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

PreMeltdown. Azic's Shipyard Core
Ergebnisse 1–10 von 43
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Update: 19. Jul. um 11:16

Adjusted colors for the one buff

Update: 17. Jul. um 15:58

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Update: 16. Jul. um 17:47

support for Nacells in the fild drive mod

Update: 13. Jul. um 11:39

Fixed a graphical issue

Update: 13. Jul. um 7:54

Added low resource usage transfer unit

Update: 1. Jun. um 3:59

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Update: 31. Mai um 10:51

shilded beam point defense

Update: 29. Mai um 14:50

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Update: 25. Mai um 9:41

INcludes support for new test items in the test mod.

Update: 23. Mai um 16:05

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.