Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
Näytetään 1–10 / 43
< 1  2  3  4  5 >
Päivitys: 19.7. klo 11.16
tekijältä azicminar

Adjusted colors for the one buff

Päivitys: 17.7. klo 15.58
tekijältä azicminar

Updated the Booster core so that it could keep up with the Nacelle buffed Large Field Drives

Päivitys: 16.7. klo 17.47
tekijältä azicminar

support for Nacells in the fild drive mod

Päivitys: 13.7. klo 11.39
tekijältä azicminar

Fixed a graphical issue

Päivitys: 13.7. klo 7.54
tekijältä azicminar

Added low resource usage transfer unit

Päivitys: 1.6. klo 3.59
tekijältä azicminar

oh hai. We have standalone units of the resource collectors from the transfer extenders.

Päivitys: 31.5. klo 10.51
tekijältä azicminar

shilded beam point defense

Päivitys: 29.5. klo 14.50
tekijältä azicminar

elusive bug fix that has only happened to two or three people that I'm aware of.
also, revert for one quality of life modification I did that could cause crashing when accessing blueprints

Päivitys: 25.5. klo 9.41
tekijältä azicminar

INcludes support for new test items in the test mod.

Päivitys: 23.5. klo 16.05
tekijältä azicminar

To get Beam PDs working in Meltdoown, I had to redue the beam file a little bit to match how UltraNova figured it out.