Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
43 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 28 Eyl 2024 @ 14:56
Güncelleyen: azicminar

Added charge % to substations

Güncelleme: 8 Eyl 2024 @ 12:11
Güncelleyen: azicminar

Discovered flaw in defensesubstation not working with smaller reactors. Fixed

Güncelleme: 24 Ağu 2024 @ 13:08
Güncelleyen: azicminar

shield substation was still powering weapons and engines. fixed

Güncelleme: 24 Ağu 2024 @ 11:57
Güncelleyen: azicminar

Reworked buffs because whole ship buff did not allow targetinag defensive structures like shields to be decoupled. This needed to be done to prevent over charging shields in the ETTM companion mod.

Güncelleme: 17 Ağu 2024 @ 14:22
Güncelleyen: azicminar

Lowered Large Reactor power production

Güncelleme: 17 Ağu 2024 @ 11:43
Güncelleyen: azicminar

A minicore and a substation have been added. Maybe I'll make a medium and large substation someday

Güncelleme: 17 Ağu 2024 @ 4:25
Güncelleyen: azicminar

Gold coils and factories introduced. These will be used in the future weapons mod as well.
Increased power output of large reactors including EU used in their production. Follows the rule of every 8 EU used in a reactor triples power output.
Added editor groups for area and whole ship to make it much easier to tell which set of reactors are which.

Güncelleme: 10 Ağu 2024 @ 14:05
Güncelleyen: azicminar

Here, have some starter ships and starting credit options to go with your shiny new reactors

Güncelleme: 6 Ağu 2024 @ 15:54
Güncelleyen: azicminar

Lowered the command cost of whole ship powering large reactor by 100.
Added in 3 new starting options. Ships to go along with them will happen later. Enjoy being able to afford a small space station.

Güncelleme: 4 Ağu 2024 @ 10:21
Güncelleyen: azicminar

Lare Whole ship power description fixed