RimWorld
ABF: Martial Synstructs
Hiển thị 1-10 trong 16 mục
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Cập nhật: 9 Thg11 @ 9:13am
bởi Killathon

- Added compatibility for handling the new masquerade synstructs.

Cập nhật: 4 Thg10 @ 6:59am
bởi Killathon

- Fixed a typo in the paladin description and altered the text slightly.

Cập nhật: 14 Thg09 @ 6:57pm
bởi Killathon

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Cập nhật: 2 Thg08 @ 4:14pm
bởi Killathon

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Cập nhật: 27 Thg07 @ 8:59am
bởi Killathon

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Cập nhật: 13 Thg07 @ 3:32pm
bởi Killathon

- Jellymen are less moody.

Cập nhật: 10 Thg07 @ 2:18pm
bởi Killathon

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Cập nhật: 6 Thg07 @ 12:57pm
bởi Killathon

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Cập nhật: 2 Thg07 @ 3:06pm
bởi Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Cập nhật: 27 Thg04 @ 5:33pm
bởi Killathon

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.