RimWorld

RimWorld

ABF: Martial Synstructs
Näytetään 1–10 / 16
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Päivitys: 9.11. klo 9.13
tekijältä Killathon

- Added compatibility for handling the new masquerade synstructs.

Päivitys: 4.10. klo 6.59
tekijältä Killathon

- Fixed a typo in the paladin description and altered the text slightly.

Päivitys: 14.9. klo 18.57
tekijältä Killathon

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Päivitys: 2.8. klo 16.14
tekijältä Killathon

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Päivitys: 27.7. klo 8.59
tekijältä Killathon

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Päivitys: 13.7. klo 15.32
tekijältä Killathon

- Jellymen are less moody.

Päivitys: 10.7. klo 14.18
tekijältä Killathon

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Päivitys: 6.7. klo 12.57
tekijältä Killathon

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Päivitys: 2.7. klo 15.06
tekijältä Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Päivitys: 27.4. klo 17.33
tekijältä Killathon

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.