RimWorld

RimWorld

ABF: Martial Synstructs
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Update: Nov 9 @ 9:13am

- Added compatibility for handling the new masquerade synstructs.

Update: Oct 4 @ 6:59am

- Fixed a typo in the paladin description and altered the text slightly.

Update: Sep 14 @ 6:57pm

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Update: Aug 2 @ 4:14pm

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: Jul 27 @ 8:59am

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Update: Jul 13 @ 3:32pm

- Jellymen are less moody.

Update: Jul 10 @ 2:18pm

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Update: Jul 6 @ 12:57pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: Jul 2 @ 3:06pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: Apr 27 @ 5:33pm

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.