RimWorld

RimWorld

ABF: Martial Synstructs
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Update: Oct 4 @ 6:59am

- Fixed a typo in the paladin description and altered the text slightly.

Update: Sep 14 @ 6:57pm

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Update: Aug 2 @ 4:14pm

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: Jul 27 @ 8:59am

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Update: Jul 13 @ 3:32pm

- Jellymen are less moody.

Update: Jul 10 @ 2:18pm

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Update: Jul 6 @ 12:57pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: Jul 2 @ 3:06pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: Apr 27 @ 5:33pm

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.

Update: Jan 25 @ 7:32am

- Informed the game that jellymen spawn with no ability to crawl due to injuries, and thus reminded them that they do in fact actually want to be rescued. Jellymen spawned via the quest should no longer spawn with the Unwaveringly Loyal modifier and do not have to be imprisoned to be recruited.