RimWorld
ABF: Martial Synstructs
Показані результати 1–10 із 16
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Оновлено: 9 листоп. о 9:13
автор: Killathon

- Added compatibility for handling the new masquerade synstructs.

Оновлено: 4 жовт. о 6:59
автор: Killathon

- Fixed a typo in the paladin description and altered the text slightly.

Оновлено: 14 верес. о 18:57
автор: Killathon

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Оновлено: 2 серп. о 16:14
автор: Killathon

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Оновлено: 27 лип. о 8:59
автор: Killathon

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Оновлено: 13 лип. о 15:32
автор: Killathon

- Jellymen are less moody.

Оновлено: 10 лип. о 14:18
автор: Killathon

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Оновлено: 6 лип. о 12:57
автор: Killathon

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Оновлено: 2 лип. о 15:06
автор: Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Оновлено: 27 квіт. о 17:33
автор: Killathon

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.