RimWorld

RimWorld

ABF: Martial Synstructs
Viser 1–10 av 16 bidrag
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Oppdatering: 9. nov. @ 9.13

- Added compatibility for handling the new masquerade synstructs.

Oppdatering: 4. okt. @ 6.59

- Fixed a typo in the paladin description and altered the text slightly.

Oppdatering: 14. sep. @ 18.57

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Oppdatering: 2. aug. @ 16.14

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Oppdatering: 27. juli @ 8.59

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Oppdatering: 13. juli @ 15.32

- Jellymen are less moody.

Oppdatering: 10. juli @ 14.18

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Oppdatering: 6. juli @ 12.57

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Oppdatering: 2. juli @ 15.06

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Oppdatering: 27. apr. @ 17.33

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.