From The Depths
Custom Cannons Resurfaced
Показані результати 1–10 із 10
Оновлено: 30 серп. о 20:43
автор: Legionite

+ Made blocks appropreately flammable
+ Fixed some critical issues with Calamity CRAMs - they should now fire as expected, save properly, and both ends now have a UI for connecting them up.
- Small revisions to the Custom Cannon guide and UI

Оновлено: 30 серп. о 1:01
автор: Legionite

Added a flashy new build guide and the Predictor block

Оновлено: 29 серп. о 15:37
автор: Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(3)

Оновлено: 29 серп. о 15:24
автор: Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(2)

Оновлено: 11 січ. о 15:39
автор: Legionite

Updated for Stable 4.2.3

Оновлено: 2 жовт. 2024 о 18:49
автор: Legionite

Fixed some issues with settings

Оновлено: 19 верес. 2024 о 21:31
автор: Legionite

++ Added Calamity CRAMS [WIP]
They work like Cluster CRAMs, but instead store and deploy Custom Cannon shells.
- Use the Deployer where the barrels should be on the Custom Cannon.
- Use the Rammer on the CRAM Cannon somewhere close to the firing piece.
Then link them together through the CRAM UI!
+ Most of the blocks now have their correct models.
You can revert this change by going to Options and to the Custom Cannons tab.
+ Fixed various UI issues

Оновлено: 11 лип. 2024 о 20:57
автор: Legionite

Fixed some dependancy problems

Оновлено: 11 лип. 2024 о 20:48
автор: Legionite

++ Added Options Menu settings for the mod as well as some experimental settings.
+ You should now be able to toggle the enemy CRAM to Custom Cannon setting.
+ Fixed some muzzle flash scaling issues (now they are bigger)
+ NPC - spawned Custom Cannon Firing Pieces [LEGACY] now warn the player who is editing them that they are not editable, with accompanying button to replace said Custom Cannon Firing Piece with a proper player one.

Оновлено: 7 лип. 2024 о 2:03
автор: Legionite

Initial release