From The Depths

From The Depths

Custom Cannons Resurfaced
Showing 1-10 of 10 entries
Update: Aug 30 @ 8:43pm

+ Made blocks appropreately flammable
+ Fixed some critical issues with Calamity CRAMs - they should now fire as expected, save properly, and both ends now have a UI for connecting them up.
- Small revisions to the Custom Cannon guide and UI

Update: Aug 30 @ 1:01am

Added a flashy new build guide and the Predictor block

Update: Aug 29 @ 3:37pm

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(3)

Update: Aug 29 @ 3:24pm

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(2)

Update: Jan 11 @ 3:39pm

Updated for Stable 4.2.3

Update: Oct 2, 2024 @ 6:49pm

Fixed some issues with settings

Update: Sep 19, 2024 @ 9:31pm

++ Added Calamity CRAMS [WIP]
They work like Cluster CRAMs, but instead store and deploy Custom Cannon shells.
- Use the Deployer where the barrels should be on the Custom Cannon.
- Use the Rammer on the CRAM Cannon somewhere close to the firing piece.
Then link them together through the CRAM UI!
+ Most of the blocks now have their correct models.
You can revert this change by going to Options and to the Custom Cannons tab.
+ Fixed various UI issues

Update: Jul 11, 2024 @ 8:57pm

Fixed some dependancy problems

Update: Jul 11, 2024 @ 8:48pm

++ Added Options Menu settings for the mod as well as some experimental settings.
+ You should now be able to toggle the enemy CRAM to Custom Cannon setting.
+ Fixed some muzzle flash scaling issues (now they are bigger)
+ NPC - spawned Custom Cannon Firing Pieces [LEGACY] now warn the player who is editing them that they are not editable, with accompanying button to replace said Custom Cannon Firing Piece with a proper player one.

Update: Jul 7, 2024 @ 2:03am

Initial release