From The Depths
Custom Cannons Resurfaced
1–10 из 10
Обновление: 30 авг в 20:43
автор: Legionite

+ Made blocks appropreately flammable
+ Fixed some critical issues with Calamity CRAMs - they should now fire as expected, save properly, and both ends now have a UI for connecting them up.
- Small revisions to the Custom Cannon guide and UI

Обновление: 30 авг в 1:01
автор: Legionite

Added a flashy new build guide and the Predictor block

Обновление: 29 авг в 15:37
автор: Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(3)

Обновление: 29 авг в 15:24
автор: Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(2)

Обновление: 11 янв в 15:39
автор: Legionite

Updated for Stable 4.2.3

Обновление: 2 окт. 2024 г. в 18:49
автор: Legionite

Fixed some issues with settings

Обновление: 19 сен. 2024 г. в 21:31
автор: Legionite

++ Added Calamity CRAMS [WIP]
They work like Cluster CRAMs, but instead store and deploy Custom Cannon shells.
- Use the Deployer where the barrels should be on the Custom Cannon.
- Use the Rammer on the CRAM Cannon somewhere close to the firing piece.
Then link them together through the CRAM UI!
+ Most of the blocks now have their correct models.
You can revert this change by going to Options and to the Custom Cannons tab.
+ Fixed various UI issues

Обновление: 11 июл. 2024 г. в 20:57
автор: Legionite

Fixed some dependancy problems

Обновление: 11 июл. 2024 г. в 20:48
автор: Legionite

++ Added Options Menu settings for the mod as well as some experimental settings.
+ You should now be able to toggle the enemy CRAM to Custom Cannon setting.
+ Fixed some muzzle flash scaling issues (now they are bigger)
+ NPC - spawned Custom Cannon Firing Pieces [LEGACY] now warn the player who is editing them that they are not editable, with accompanying button to replace said Custom Cannon Firing Piece with a proper player one.

Обновление: 7 июл. 2024 г. в 2:03
автор: Legionite

Initial release