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In fact the non-player faction CRAM-to-Custom Cannon conversions have to use a special reduced formula when applied!
If you'd like and are willing to share the modified stats with me, I can apply it to the mod so it balances better.
I launched the game with only "Higher CRAM Gauge Limit" enabled and the CRAM Cannon Firing Piece was causing NullReference Exceptions and causing the UI to give up working entirely.
You should remove./disable "Higher CRAM Gauge Limit" since it's last update was like 2 years ago