From The Depths
Custom Cannons Resurfaced
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 30 ส.ค. @ 8: 43pm
โดย Legionite

+ Made blocks appropreately flammable
+ Fixed some critical issues with Calamity CRAMs - they should now fire as expected, save properly, and both ends now have a UI for connecting them up.
- Small revisions to the Custom Cannon guide and UI

อัปเดต: 30 ส.ค. @ 1: 01am
โดย Legionite

Added a flashy new build guide and the Predictor block

อัปเดต: 29 ส.ค. @ 3: 37pm
โดย Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(3)

อัปเดต: 29 ส.ค. @ 3: 24pm
โดย Legionite

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(2)

อัปเดต: 11 ม.ค. @ 3: 39pm
โดย Legionite

Updated for Stable 4.2.3

อัปเดต: 2 ต.ค. 2024 @ 6: 49pm
โดย Legionite

Fixed some issues with settings

อัปเดต: 19 ก.ย. 2024 @ 9: 31pm
โดย Legionite

++ Added Calamity CRAMS [WIP]
They work like Cluster CRAMs, but instead store and deploy Custom Cannon shells.
- Use the Deployer where the barrels should be on the Custom Cannon.
- Use the Rammer on the CRAM Cannon somewhere close to the firing piece.
Then link them together through the CRAM UI!
+ Most of the blocks now have their correct models.
You can revert this change by going to Options and to the Custom Cannons tab.
+ Fixed various UI issues

อัปเดต: 11 ก.ค. 2024 @ 8: 57pm
โดย Legionite

Fixed some dependancy problems

อัปเดต: 11 ก.ค. 2024 @ 8: 48pm
โดย Legionite

++ Added Options Menu settings for the mod as well as some experimental settings.
+ You should now be able to toggle the enemy CRAM to Custom Cannon setting.
+ Fixed some muzzle flash scaling issues (now they are bigger)
+ NPC - spawned Custom Cannon Firing Pieces [LEGACY] now warn the player who is editing them that they are not editable, with accompanying button to replace said Custom Cannon Firing Piece with a proper player one.

อัปเดต: 7 ก.ค. 2024 @ 2: 03am
โดย Legionite

Initial release