From The Depths

From The Depths

Custom Cannons Resurfaced
62 条留言
Gnasty 11 月 23 日 上午 7:31 
I used DnSpy and went into CustomCannonsResurfaced ---> CCNode ---> GenerateShellStats, then just added a flat multiplier to the ammo cost and damage variables. Unfortunately this is far from a good fix tho as it can only fixes a certain "style" of cannon. For example when i halved the ammo cost and double the damage small cannons performed much better but larger cannons quickly became very overpowered, just ask the Plunderer. In short I'm not sure what a perfect fix would be lol. Still is very fun and a permanent stay in game.
Legionite  [作者] 11 月 23 日 上午 1:00 
Hmm, in which way did you tweak the balance? I know for certain the Custom Cannon resource use is too high but I couldn't figure it out.

In fact the non-player faction CRAM-to-Custom Cannon conversions have to use a special reduced formula when applied!
If you'd like and are willing to share the modified stats with me, I can apply it to the mod so it balances better.
Gnasty 11 月 22 日 下午 3:11 
This is hands down the coolest mod in From The Depths. Only thing I would say is that the ammo cost to damage ratio seems way out of whack, i.e. the ammo cost is very high but the damage is incredibly low(even against wooden targets.). I ended up editing the final equations for ammo cost , HE damage , and kinetic damage so that the cost to damage ration is more in line with CRAM Cannons and its a very fun weapon to throw on DWG ships and fight against.
AnonaCraffter 8 月 30 日 下午 2:26 
yay!
Legionite  [作者] 8 月 30 日 下午 2:19 
I probably will, but not for a while unless I can find some free time in my schedule...
AnonaCraffter 8 月 30 日 下午 2:08 
do you mean that or is it sarcasm?
Legionite  [作者] 8 月 30 日 下午 1:03 
I might as well make a mod that increases the limit of everything tbh
AnonaCraffter 8 月 30 日 上午 7:34 
can you make an updated version for higher cram gauge limit and higher plasma limits?
Legionite  [作者] 8 月 29 日 下午 8:36 
It appears your problem mod is "Higher CRAM Gauge Limit", not Custom Cannons Resurfaced.

I launched the game with only "Higher CRAM Gauge Limit" enabled and the CRAM Cannon Firing Piece was causing NullReference Exceptions and causing the UI to give up working entirely.

You should remove./disable "Higher CRAM Gauge Limit" since it's last update was like 2 years ago
AnonaCraffter 8 月 29 日 下午 8:23 
yes
Legionite  [作者] 8 月 29 日 下午 8:23 
So not the Custom Cannon Firing Piece, but the CRAM Firing Piece yes?
AnonaCraffter 8 月 29 日 下午 8:20 
Fixed
Legionite  [作者] 8 月 29 日 下午 8:19 
Your mods list is set to private or friends-only
AnonaCraffter 8 月 29 日 下午 8:17 
Legionite  [作者] 8 月 29 日 下午 7:58 
What other mods are you using and are you on the devtest version?
AnonaCraffter 8 月 29 日 下午 7:42 
yes
Legionite  [作者] 8 月 29 日 下午 7:41 
Just to make sure, you did delete and reinstall the entire mod using FTD's workshop interface right?

I have not been able to reproduce that issue on my side yet with either the CRAM firing piece or the Custom Cannon firing piece
AnonaCraffter 8 月 29 日 下午 6:04 
Still happens here is a more detailed explanation: when i mouse over the cram firing piece it just vanishes
Legionite  [作者] 8 月 29 日 下午 3:29 
Thank you for reporting the issue!

A fix to cause of crashes has been pushed to the mod.
This should also resolve issues related to the firing piece not behaving as intended.
AnonaCraffter 8 月 29 日 下午 1:21 
won't let me select the cram firing piece
Enderjed 6 月 16 日 上午 11:44 
Frankly, quite impressive!
Legionite  [作者] 4 月 28 日 下午 5:22 
Note: It is a known issue where mods sometimes do not load properly on game startup.
This is a known From The Depths base-game bug and it can currently be resolved by restarting the game.
Prismic 4 月 1 日 下午 1:42 
Same @Goyo Im receiving the fatal error and it wont load world properly
Seal of the deal 1 月 15 日 上午 11:15 
It apears that whenever i launch it always enchounters a fatal error. I think this is a issue maybe on my end but i wanted to check.
Legionite  [作者] 1 月 11 日 下午 3:40 
Updated for Stable 4.2.3
aFancyPirate 1 月 3 日 上午 10:17 
Hey man, would it be possible for you to send me a copy of old FTD? I've been looking for one for years, and given that that version is almost ten years old, I would love to do a video on it! Thanks
Skitter 2024 年 12 月 26 日 下午 11:13 
(I was also going to add in a couple of scenarios I visualized in my head regarding where crew would fit in the game, but steam's 1000 character limit said no. If you want to read it I put it in a pastebin here: https://pastebin.com/ygzqEhr4 though steam might not like pastebins so I'm not sure if this will work)
Skitter 2024 年 12 月 26 日 下午 11:09 
Those ideas sound like a good idea for an overhaul mod if you feel up to it, there's currently none right now.

I was thinking way simpler than that for NPCs, just something that can man your stations as a backup in case your ship's AI is dead/dumb or to replace it entirely, and to shoot at boarders or board nearby enemy ships themselves.

Going back to ship design, I believe it would enhance the depth by providing a gameplay reason for making your ships walkable, so your crew could access your ship's stations in the event of a lucky shot on your AI bits. This would add depth to building, do you want to go with automated innards but risk having your ship bricked by an unlucky shell, or take time to make your ship livable to house a crew but also potentially costing more or creating weakpoints?

Plus, it would also make boarding no longer risk-free, as right now there is no way to stop someone from hopping onto your ship and tunneling to the important bits with hand weapons.
Legionite  [作者] 2024 年 12 月 25 日 下午 7:15 
I had plans to add in NPC Crew that would have overhauled Crew altogether, which would interact with and buff ships using stats like the old player Fleet Buffs system alongside utilizing the Character DLC models if you had them installed.
The mod's NPCs were intended to be far more lifelike.
Campaign designs would also get their own respective NPCs, like the DWG would have boarding pirates on the Jacob's Scorn. OW would have knights, ETC.

However this is a significant feature to add to the game since nearly none of the old NPC code works anymore, and is far more complicated.

Furthermore from what a significant section of the community suggests, the bulk of the gameplay is around ship design.
NPCs and Skill/Fleet buffs contradict this, and thus no longer fit with the theme of FTD.

Crew and the Fleet Buffs system is likely best reserved for another game.
Maybe it will be present in the next game the FTD devs have teased in the official discord server, but who knows?
Skitter 2024 年 12 月 24 日 上午 12:33 
Would it be possible for you to bring back the old crew bot NPCs? I want to make my ships boarder proof.
TheBigE 2024 年 12 月 23 日 下午 3:41 
Receiving a long string of errors when using this mod in the 4.2 update
Magi 2024 年 12 月 14 日 下午 5:55 
mod appears to not be working at all, not even the campaign ships have their weapons replaced.
DeagleMaster777 2024 年 10 月 22 日 上午 10:30 
do u know how to get old textures(yup, the ones you see in 13.1.2016 beta build) for it?
Phobia 2024 年 10 月 19 日 下午 2:56 
you should get with shaun and try getting this mod added as a permanent weapon.
do it
Dr Kreuzer 2024 年 9 月 20 日 上午 8:23 
It got updated WOOOO!
Green_Lightning 2024 年 9 月 20 日 上午 5:01 
Thanks I hate it
Legionite  [作者] 2024 年 9 月 19 日 下午 9:39 
Some UI issues have been fixed, others are pending
Most of the models for Custom Cannons have been remastered and added to the mod
A WIP version of Calamity CRAMs (combined CRAM + Custom Cannon) is out
Not a Spy 2024 年 9 月 6 日 上午 8:42 
so after some tests, i found out that the autoloader with automatic orientation was the issue, its for some reason replacing blocks when saving and reloading a save
Not a Spy 2024 年 9 月 1 日 下午 8:30 
sorry to bump in again, but i believe i found a bug, my custom cannon self deletes off the craft( including the turret mount) when i save and load an adventure mode, doesn`t always happens, it tends to happen more when the custom cannon is larger(has more parts).

im not even sure if thats whats causing it, but it happened two times, on the second time, i saved and loaded multiple times while building it, to see if it was going to dissapear again, once i had finished the cannon, played for a while, saved and loaded, it simply dissapeared
Not a Spy 2024 年 9 月 1 日 下午 5:12 
also, i'd like for you to bring impact damage back to them, as a pellet type, i want to melt my enemies with obsene rates of fire and shell speed
Not a Spy 2024 年 9 月 1 日 下午 3:57 
i knew i saw your profile somewhere else, happy to know your also making mods for FTD now.

also, just like the guy before me said, i'd like to see the character sheet back too
Carolus Magnus 2024 年 8 月 23 日 上午 5:44 
Nice. Now we just need to resurrect the character sheet and the game will be in form again.
Enderjed 2024 年 7 月 29 日 上午 8:35 
Good lord, even here you still shock us!
DeagleMaster777 2024 年 7 月 13 日 下午 10:57 
Great! Finally, after 4 years(Big CRAM overhaul-7.07) of waiting, CUSTOM CANNONS ARE BACK!
☠The Boio☠ 2024 年 7 月 13 日 下午 10:38 
Allright thanks !
Legionite  [作者] 2024 年 7 月 13 日 下午 6:04 
You may need to expand your Options menu window to see the option tab in Settings
☠The Boio☠ 2024 年 7 月 13 日 下午 1:36 
I too am confused about the options ? where are they located ? do i need to edit the file itself ?
Legionite  [作者] 2024 年 7 月 12 日 下午 6:16 
To play the oldest build to some reasonable extent (it's still going to be somewhat broken due to using an old Unity Engine version in general):

You probably have to move your current game files somewhere else to play the older versions - the older version still looks in the same directory as the new versions of the game, and tries to read that but fails in doing so.
a𝖑𝖑otmeπt 2024 年 7 月 12 日 下午 1:50 
deep apologies corrupted data, mod works fine
Legionite  [作者] 2024 年 7 月 12 日 下午 12:03 
"caught exception de-serializing"
This is very vague, could be the new Custom Cannon Options system but I haven't run into any issues with it yet.

Sevisseus, could you please go over detail what happened so I could try recreate & fix the issue on my side?