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报告翻译问题






In fact the non-player faction CRAM-to-Custom Cannon conversions have to use a special reduced formula when applied!
If you'd like and are willing to share the modified stats with me, I can apply it to the mod so it balances better.
I launched the game with only "Higher CRAM Gauge Limit" enabled and the CRAM Cannon Firing Piece was causing NullReference Exceptions and causing the UI to give up working entirely.
You should remove./disable "Higher CRAM Gauge Limit" since it's last update was like 2 years ago
AND THESE ARE THE MODS I USE
I have not been able to reproduce that issue on my side yet with either the CRAM firing piece or the Custom Cannon firing piece
A fix to cause of crashes has been pushed to the mod.
This should also resolve issues related to the firing piece not behaving as intended.
This is a known From The Depths base-game bug and it can currently be resolved by restarting the game.
I was thinking way simpler than that for NPCs, just something that can man your stations as a backup in case your ship's AI is dead/dumb or to replace it entirely, and to shoot at boarders or board nearby enemy ships themselves.
Going back to ship design, I believe it would enhance the depth by providing a gameplay reason for making your ships walkable, so your crew could access your ship's stations in the event of a lucky shot on your AI bits. This would add depth to building, do you want to go with automated innards but risk having your ship bricked by an unlucky shell, or take time to make your ship livable to house a crew but also potentially costing more or creating weakpoints?
Plus, it would also make boarding no longer risk-free, as right now there is no way to stop someone from hopping onto your ship and tunneling to the important bits with hand weapons.
The mod's NPCs were intended to be far more lifelike.
Campaign designs would also get their own respective NPCs, like the DWG would have boarding pirates on the Jacob's Scorn. OW would have knights, ETC.
However this is a significant feature to add to the game since nearly none of the old NPC code works anymore, and is far more complicated.
Furthermore from what a significant section of the community suggests, the bulk of the gameplay is around ship design.
NPCs and Skill/Fleet buffs contradict this, and thus no longer fit with the theme of FTD.
Crew and the Fleet Buffs system is likely best reserved for another game.
Maybe it will be present in the next game the FTD devs have teased in the official discord server, but who knows?
do it
Most of the models for Custom Cannons have been remastered and added to the mod
A WIP version of Calamity CRAMs (combined CRAM + Custom Cannon) is out
im not even sure if thats whats causing it, but it happened two times, on the second time, i saved and loaded multiple times while building it, to see if it was going to dissapear again, once i had finished the cannon, played for a while, saved and loaded, it simply dissapeared
also, just like the guy before me said, i'd like to see the character sheet back too
You probably have to move your current game files somewhere else to play the older versions - the older version still looks in the same directory as the new versions of the game, and tries to read that but fails in doing so.
This is very vague, could be the new Custom Cannon Options system but I haven't run into any issues with it yet.
Sevisseus, could you please go over detail what happened so I could try recreate & fix the issue on my side?