From The Depths

From The Depths

Custom Cannons Resurfaced
Mostrando 1-10 de 10 aportaciones
Actualización: 30 AGO a las 8:43 p. m.

+ Made blocks appropreately flammable
+ Fixed some critical issues with Calamity CRAMs - they should now fire as expected, save properly, and both ends now have a UI for connecting them up.
- Small revisions to the Custom Cannon guide and UI

Actualización: 30 AGO a las 1:01 a. m.

Added a flashy new build guide and the Predictor block

Actualización: 29 AGO a las 3:37 p. m.

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(3)

Actualización: 29 AGO a las 3:24 p. m.

Fixed crashes caused by base-game changes to the way CRAM shells are spawned(2)

Actualización: 11 ENE a las 3:39 p. m.

Updated for Stable 4.2.3

Actualización: 2 OCT 2024 a las 6:49 p. m.

Fixed some issues with settings

Actualización: 19 SEP 2024 a las 9:31 p. m.

++ Added Calamity CRAMS [WIP]
They work like Cluster CRAMs, but instead store and deploy Custom Cannon shells.
- Use the Deployer where the barrels should be on the Custom Cannon.
- Use the Rammer on the CRAM Cannon somewhere close to the firing piece.
Then link them together through the CRAM UI!
+ Most of the blocks now have their correct models.
You can revert this change by going to Options and to the Custom Cannons tab.
+ Fixed various UI issues

Actualización: 11 JUL 2024 a las 8:57 p. m.

Fixed some dependancy problems

Actualización: 11 JUL 2024 a las 8:48 p. m.

++ Added Options Menu settings for the mod as well as some experimental settings.
+ You should now be able to toggle the enemy CRAM to Custom Cannon setting.
+ Fixed some muzzle flash scaling issues (now they are bigger)
+ NPC - spawned Custom Cannon Firing Pieces [LEGACY] now warn the player who is editing them that they are not editable, with accompanying button to replace said Custom Cannon Firing Piece with a proper player one.

Actualización: 7 JUL 2024 a las 2:03 a. m.

Initial release