Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 25 JUN a las 3:36 p. m.

Actualización: 24 JUN a las 4:19 p. m.

Actualización: 22 JUN a las 11:43 p. m.

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Actualización: 22 JUN a las 1:44 p. m.

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Actualización: 13 JUN a las 10:31 a. m.

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Actualización: 11 JUN a las 7:27 p. m.

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Actualización: 11 JUN a las 4:12 p. m.

- WaterMod support now includes tides

Actualización: 8 JUN a las 7:11 p. m.

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Actualización: 8 JUN a las 6:36 p. m.

Actualización: 6 JUN a las 3:35 p. m.

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets