Space Engineers

Space Engineers

WeaponCore - 2.5
Hiển thị 31-40 trong 186 mục
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Cập nhật: 25 Thg06 @ 3:36pm

Cập nhật: 24 Thg06 @ 4:19pm

Cập nhật: 22 Thg06 @ 11:43pm

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Cập nhật: 22 Thg06 @ 1:44pm

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Cập nhật: 13 Thg06 @ 10:31am

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Cập nhật: 11 Thg06 @ 7:27pm

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Cập nhật: 11 Thg06 @ 4:12pm

- WaterMod support now includes tides

Cập nhật: 8 Thg06 @ 7:11pm

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Cập nhật: 8 Thg06 @ 6:36pm

Cập nhật: 6 Thg06 @ 3:35pm

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets