Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 31–40 z 186 položek
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Aktualizace: 25. čvn. v 15.36

Aktualizace: 24. čvn. v 16.19

Aktualizace: 22. čvn. v 23.43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Aktualizace: 22. čvn. v 13.44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Aktualizace: 13. čvn. v 10.31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Aktualizace: 11. čvn. v 19.27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Aktualizace: 11. čvn. v 16.12

- WaterMod support now includes tides

Aktualizace: 8. čvn. v 19.11

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Aktualizace: 8. čvn. v 18.36

Aktualizace: 6. čvn. v 15.35

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets