Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 25 Jun @ 3:36pm

Update: 24 Jun @ 4:19pm

Update: 22 Jun @ 11:43pm

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Update: 22 Jun @ 1:44pm

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Update: 13 Jun @ 10:31am

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Update: 11 Jun @ 7:27pm

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Update: 11 Jun @ 4:12pm

- WaterMod support now includes tides

Update: 8 Jun @ 7:11pm

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Update: 8 Jun @ 6:36pm

Update: 6 Jun @ 3:35pm

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets