Space Engineers

Space Engineers

WeaponCore - 2.5
186件中 31-40 を表示
< 1  2  3  4  5  6 ... 19 >
更新: 6月25日 @ 15時36分

更新: 6月24日 @ 16時19分

更新: 6月22日 @ 23時43分

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

更新: 6月22日 @ 13時44分

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

更新: 6月13日 @ 10時31分

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

更新: 6月11日 @ 19時27分

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

更新: 6月11日 @ 16時12分

- WaterMod support now includes tides

更新: 6月8日 @ 19時11分

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

更新: 6月8日 @ 18時36分

更新: 6月6日 @ 15時35分

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets