Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 4 AGO a las 8:57 a. m.

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Actualización: 1 AGO a las 4:51 p. m.

- Whoops

Actualización: 1 AGO a las 11:15 a. m.

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Actualización: 28 JUL a las 4:52 p. m.

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Actualización: 25 JUL a las 7:56 a. m.

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Actualización: 22 JUL a las 9:35 p. m.

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Actualización: 7 JUL a las 6:48 p. m.

Actualización: 2 JUL a las 12:41 p. m.

- Added support for Nerd's shield framework

Actualización: 2 JUL a las 7:10 a. m.

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Actualización: 26 JUN a las 5:19 p. m.

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets