Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 41-50 de 186 aportaciones
< 1 ... 3  4  5  6  7 ... 19 >
Actualización: 6 JUN a las 1:58 p. m.

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Actualización: 4 JUN a las 7:51 a. m.

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

Actualización: 3 JUN a las 9:23 a. m.

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

Actualización: 2 JUN a las 7:05 p. m.

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

Actualización: 29 MAY a las 6:57 p. m.

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

Actualización: 27 MAY a las 6:29 a. m.

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Actualización: 24 MAY a las 4:47 p. m.

Actualización: 17 MAY a las 11:05 p. m.

Actualización: 13 MAY a las 11:47 a. m.

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Actualización: 9 MAY a las 4:11 p. m.

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod