Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 21-30 af 186 forekomster
< 1  2  3  4  5 ... 19 >
Opdatering: 4. aug. kl. 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Opdatering: 1. aug. kl. 16:51

- Whoops

Opdatering: 1. aug. kl. 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Opdatering: 28. juli kl. 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Opdatering: 25. juli kl. 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Opdatering: 22. juli kl. 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Opdatering: 7. juli kl. 18:48

Opdatering: 2. juli kl. 12:41

- Added support for Nerd's shield framework

Opdatering: 2. juli kl. 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Opdatering: 26. juni kl. 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets