Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 21–30 av 186 bidrag
< 1  2  3  4  5 ... 19 >
Oppdatering: 4. aug. @ 8.57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Oppdatering: 1. aug. @ 16.51

- Whoops

Oppdatering: 1. aug. @ 11.15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Oppdatering: 28. juli @ 16.52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Oppdatering: 25. juli @ 7.56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Oppdatering: 22. juli @ 21.35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Oppdatering: 7. juli @ 18.48

Oppdatering: 2. juli @ 12.41

- Added support for Nerd's shield framework

Oppdatering: 2. juli @ 7.10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Oppdatering: 26. juni @ 17.19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets