Space Engineers

Space Engineers

WeaponCore - 2.5
21–30/186 bejegyzés mutatása
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Frissítés: aug. 4. @ 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Frissítés: aug. 1. @ 16:51

- Whoops

Frissítés: aug. 1. @ 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Frissítés: júl. 28. @ 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Frissítés: júl. 25. @ 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Frissítés: júl. 22. @ 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Frissítés: júl. 7. @ 18:48

Frissítés: júl. 2. @ 12:41

- Added support for Nerd's shield framework

Frissítés: júl. 2. @ 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Frissítés: jún. 26. @ 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets