Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 4 aug om 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Update: 1 aug om 16:51

- Whoops

Update: 1 aug om 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Update: 28 jul om 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Update: 25 jul om 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Update: 22 jul om 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Update: 7 jul om 18:48

Update: 2 jul om 12:41

- Added support for Nerd's shield framework

Update: 2 jul om 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Update: 26 jun om 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets