Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 21-30 din 186 intrări
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Actualizare: 4 aug. @ 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Actualizare: 1 aug. @ 16:51

- Whoops

Actualizare: 1 aug. @ 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Actualizare: 28 iul. @ 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Actualizare: 25 iul. @ 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Actualizare: 22 iul. @ 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Actualizare: 7 iul. @ 18:48

Actualizare: 2 iul. @ 12:41

- Added support for Nerd's shield framework

Actualizare: 2 iul. @ 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Actualizare: 26 iun. @ 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets