Space Engineers

Space Engineers

WeaponCore - 2.5
186 sonuçtan 21 ile 30 arası gösteriliyor
< 1  2  3  4  5 ... 19 >
Güncelleme: 4 Ağu @ 8:57

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Güncelleme: 1 Ağu @ 16:51

- Whoops

Güncelleme: 1 Ağu @ 11:15

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Güncelleme: 28 Tem @ 16:52

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Güncelleme: 25 Tem @ 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Güncelleme: 22 Tem @ 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Güncelleme: 7 Tem @ 18:48

Güncelleme: 2 Tem @ 12:41

- Added support for Nerd's shield framework

Güncelleme: 2 Tem @ 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Güncelleme: 26 Haz @ 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets