Space Engineers

Space Engineers

WeaponCore - 2.5
Menampilkan21-30 dari 186 kiriman
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Pembaruan: 4 Agu @ 8:57am

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Pembaruan: 1 Agu @ 4:51pm

- Whoops

Pembaruan: 1 Agu @ 11:15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Pembaruan: 28 Jul @ 4:52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Pembaruan: 25 Jul @ 7:56am

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Pembaruan: 22 Jul @ 9:35pm

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Pembaruan: 7 Jul @ 6:48pm

Pembaruan: 2 Jul @ 12:41pm

- Added support for Nerd's shield framework

Pembaruan: 2 Jul @ 7:10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Pembaruan: 26 Jun @ 5:19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets