Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:10月1日 @ 11時40分
更新者:BDCarrillo

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

更新:9月29日 @ 15時20分
更新者:BDCarrillo

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

更新:9月27日 @ 7時16分
更新者:BDCarrillo

更新:9月22日 @ 14時00分
更新者:BDCarrillo

- Fixed hand weapon fragments not interacting with firing player

更新:9月16日 @ 10時51分
更新者:BDCarrillo

- Added friendly character logic to weapon LOS checks

更新:9月16日 @ 6時07分
更新者:BDCarrillo

- Bugfix for damage events done to characters throwing a key not found error

更新:9月15日 @ 18時50分
更新者:BDCarrillo

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

更新:9月14日 @ 16時18分
更新者:BDCarrillo

- Fixed character LOS checks in the case of NPCs/bots.

更新:9月12日 @ 11時16分
更新者:BDCarrillo

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

更新:9月12日 @ 6時11分
更新者:BDCarrillo

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)