Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 6月6日 @ 13時58分

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

更新: 6月4日 @ 7時51分

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

更新: 6月3日 @ 9時23分

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

更新: 6月2日 @ 19時05分

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

更新: 5月29日 @ 18時57分

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

更新: 5月27日 @ 6時29分

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

更新: 5月24日 @ 16時47分

更新: 5月17日 @ 23時05分

更新: 5月13日 @ 11時47分

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

更新: 5月9日 @ 16時11分

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod