Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:11月4日 @ 6時59分
更新者:BDCarrillo

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

更新:10月31日 @ 12時33分
更新者:BDCarrillo

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

更新:10月24日 @ 6時58分
更新者:BDCarrillo

- WH bugfixes

更新:10月23日 @ 8時05分
更新者:BDCarrillo

- WH initial commit

更新:10月20日 @ 21時28分
更新者:BDCarrillo

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

更新:10月17日 @ 19時59分
更新者:BDCarrillo

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

更新:10月7日 @ 11時21分
更新者:BDCarrillo

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

更新:10月2日 @ 12時47分
更新者:BDCarrillo

更新:10月2日 @ 6時48分
更新者:BDCarrillo

更新:10月1日 @ 15時31分
更新者:BDCarrillo

gG