Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 2024年4月26日 @ 6時57分

更新: 2024年4月26日 @ 6時33分

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

更新: 2024年4月20日 @ 13時50分

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

更新: 2024年4月20日 @ 4時13分

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

更新: 2024年4月20日 @ 0時22分

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

更新: 2024年4月18日 @ 11時39分

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

更新: 2024年3月13日 @ 18時35分

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

更新: 2024年3月10日 @ 19時39分

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

更新: 2024年3月7日 @ 16時23分

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

更新: 2024年3月5日 @ 7時25分

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events