Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 26 apr, 2024 @ 6:57

Uppdatering: 26 apr, 2024 @ 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Uppdatering: 20 apr, 2024 @ 13:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Uppdatering: 20 apr, 2024 @ 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Uppdatering: 20 apr, 2024 @ 0:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Uppdatering: 18 apr, 2024 @ 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Uppdatering: 13 mar, 2024 @ 18:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Uppdatering: 10 mar, 2024 @ 19:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Uppdatering: 7 mar, 2024 @ 16:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Uppdatering: 5 mar, 2024 @ 7:25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events