Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 161–170 / 186
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Päivitys: 26.4.2024 klo 6.57

Päivitys: 26.4.2024 klo 6.33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Päivitys: 20.4.2024 klo 13.50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Päivitys: 20.4.2024 klo 4.13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Päivitys: 20.4.2024 klo 0.22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Päivitys: 18.4.2024 klo 11.39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Päivitys: 13.3.2024 klo 18.35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Päivitys: 10.3.2024 klo 19.39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Päivitys: 7.3.2024 klo 16.23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

Päivitys: 5.3.2024 klo 7.25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events