Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 161–170 von 187
< 1 ... 15  16  17  18  19 >
Update: 2. Mai 2024 um 16:51

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Update: 26. Apr. 2024 um 6:57

Update: 26. Apr. 2024 um 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

Update: 20. Apr. 2024 um 13:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

Update: 20. Apr. 2024 um 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

Update: 20. Apr. 2024 um 0:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

Update: 18. Apr. 2024 um 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

Update: 13. Mrz. 2024 um 18:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

Update: 10. Mrz. 2024 um 19:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

Update: 7. Mrz. 2024 um 16:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets