Space Engineers
WeaponCore - 2.5
Показані результати 161–170 із 194
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Оновлено: 29 трав. 2024 о 7:57
автор: BDCarrillo

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

Оновлено: 28 трав. 2024 о 21:19
автор: BDCarrillo

- Added some debugging catches for specific corner cases

Оновлено: 25 трав. 2024 о 20:35
автор: BDCarrillo

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

Оновлено: 24 трав. 2024 о 8:30
автор: BDCarrillo

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

Оновлено: 19 трав. 2024 о 10:23
автор: BDCarrillo

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

Оновлено: 18 трав. 2024 о 18:20
автор: BDCarrillo

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

Оновлено: 4 трав. 2024 о 10:06
автор: BDCarrillo

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

Оновлено: 2 трав. 2024 о 16:51
автор: BDCarrillo

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip

Оновлено: 26 квіт. 2024 о 6:57
автор: BDCarrillo

Оновлено: 26 квіт. 2024 о 6:33
автор: BDCarrillo

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors