Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 161-170 項,共 186 項
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更新:2024 年 4 月 26 日 @ 上午 6:57

更新:2024 年 4 月 26 日 @ 上午 6:33

- Deconflicted faction color on ammo and color variance- previously having a color variance would suppress faction colors

更新:2024 年 4 月 20 日 @ 下午 1:50

- Fixed PD targeting failing to acquire smart handweapons that are dumbfired (similar to a grid-based weapon on override)

更新:2024 年 4 月 20 日 @ 上午 4:13

- Touched up MaxAbsorb + Pooled to act as described in the ammo template

更新:2024 年 4 月 20 日 @ 上午 12:22

- Added SkipBlocksForAOE option under ObjectsHit in ammo definition

更新:2024 年 4 月 18 日 @ 上午 11:39

- Added option to prohibit cooling when a weapon is turned off
- Corrected wiki/git links
- Fixed chat command for mod development debug mode

更新:2024 年 3 月 13 日 @ 下午 6:35

- Corrected character targeting failure if a player was hiding behind an unowned grid/armor blocks

更新:2024 年 3 月 10 日 @ 下午 7:39

- Added prohibit options for shot delay and burst count under weapon UI. This is meant for instances where players utilizing quirks of salvos may go against intended balance/impair functionality of weapons.

更新:2024 年 3 月 7 日 @ 下午 4:23

- Reworked hit particles to remove a chance of them appearing to lag in space behind the actual impact point
- Added support for TimedSpawn proximity for painted targets

更新:2024 年 3 月 5 日 @ 上午 7:25

- Reworked warheads/critical reactions
- Fixed searchlights to maintain their orientation between world loading events