Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 2024年5月30日 @ 7時27分

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

更新: 2024年5月29日 @ 9時42分

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

更新: 2024年5月29日 @ 7時57分

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks

更新: 2024年5月28日 @ 21時19分

- Added some debugging catches for specific corner cases

更新: 2024年5月25日 @ 20時35分

- Rework of projectile on projectile damage calcs, as previously you could end up with a high primary damage projectile unintentionally surviving multiple hits and doing nearly infinite damage against other projectiles. This was more apparent with smarts that would select and chase a new target. Projectiles with EOL detonations could also explode multiple times without dying.
- This should not have a noticeable impact on a majority of existing weapons or ammo. Modders check the wiki changelog for full notes.

更新: 2024年5月24日 @ 8時30分

- Added RegisterSubGrid error handling for a modified FatBlocks collection
- Repel tooltip note clarification

更新: 2024年5月19日 @ 10時23分

- Fixed burst count defaulting to 1 for certain sequencing actions, resulting in short cycling of weapons

更新: 2024年5月18日 @ 18時20分

- Added AntiSmartv2 that uses ewar strength and projectile health fields to distract smarts. See EWAR section on wiki, and new enum in coreparts.

更新: 2024年5月4日 @ 10時06分

Fixed a github vs steam discrepancy that removed the newer server override system. It's back in now as described in the wiki

更新: 2024年5月2日 @ 16時51分

- Added SG and LG flare/firework launchers to an exemption. They should no longer be removed.
- Added some debugging to catch an elusive SharpDX audio error
- Removed unused code/vars
- Clarified Override tooltip